They find it hard not to pluck the treasure and bring it back to their settlement to beautify it. At the headwaters of the Unicorn Run, the Last Aerie is home to several dozen aarakocra. This section assumes that you're using the option "Customizing Your Origin" rules presented in Tasha's Cauldron of Everything. 3.0 out of 5 stars 2. Aarakocra – 5e Playable Race Shawn Ellsworth. A few find their way to such a world through portals on their own plane and establish nests in high mountains or in the canopies of old forests. Aarakocra did a lot of things first. Not many racial features, but having a base Flying speed makes this very interesting. Aarakocra, much like birds, are absolutely co… Flight is always great, but barbarian is a poor choice for aarakocra. The Aarakocra works really well as a druid. Flight can be really great for a bard that plans to use weapons like a Valor or Swords, but that's the only thing that the Aarakocra brings to the bard. If you are using those rules, scroll up to the previous section. A fantastic solution for melee builds that don't want to give up the advantages of flight whenever they get into melee. Aarakocra. Compared to humans, aarakocra don’t usually live longer than 30 years. [CDATA[ All exciting stuff.Mechanically, Aarakocra are frustratingly bland. Sure, there are less places to hide in the air, but you can easily avoid things like pressure plates, trip wires, and leaving footprints by flying. Two other circumstances might call an aarakocra to adventure. Halfway along the edge of each wing was a hand with three human-sized fingers and an opposable thumb. +2 cha, +1 con, and flight. Mechanically, Aarakocra are frustratingly bland. Proficient with unarmed strikes, which deal 1d4 slashing damage Even when explained to them, they initially find the notion of ownership mystifying. 99. Neither treasure nor glory is enough to lure them from their tribes; a dire threat to their people, a mission of vengeance, or a catastrophe typically lies at the heart of the aarakocra adventurer’s chosen path. Size. Even in enclosed spaces like a dungeon, a high ceiling can easily put the flying creature well out of their enemies' reach. Most recently, he has been focusing on building a world first envisioned twenty-two years ago. Aarakocra are primarily humanoid in general anatomy. +2 str, +1 con or cha, and flight. When they deign to descend from the sky, they often do so near pools where they can catch fish and bathe themselves. What about using this race as a wizard? Free flight saves you a precious spell known and keeps you at a safe distance right from level 1. The small colonies of aarakocra that exist are usually insular and remote, and few aarakocra live away from their roosts; no more than a few dozen aarakocra … Free flight saves you some spell slots, which is really nice. Alignment. Tribal leaders and warriors might be lawful, while explorers and adventurers might tend toward chaotic. These aarakocra and their descendants have sworn vengeance against the dragon and may be seen scouring the lands of the North and Cormyr for signs of their foe. They can spend hours in the air, and some go as long as days, locking their wings in place and letting the thermals hold them aloft. Alignment. Judging by the fluff, they come off as a spiritual, noble race of humanoids, kinda like native Americans, especially from Central and South America, mixed with paladins. That's all. Aarakocra Backgrounds. Cobalt.StickyElement.initialize($('.sidebar-menu')); They, along with the bizarre and oft-mocked flumph, were one of the only good races in the book and seemed ripe for heroic storytelling. Many aarakocra aren’t even native to the Material Plane. They get ability score increases, flight, and talons. Recently, aarakocra elders detected changes in the prevailing winds that they regarded as a bad omen. $3.70 shipping. Shiny, glittering objects catch their eyes. The Aarakocra's flight speed is affected by Unarmored Movement, so your already impressive 50 ft. flight speed continues to improve as you gain levels, making an Aarakocra monk among the fastest creatures in the game (at least in terms of speed; actual maximum movement gets messy). Size. Many aarakocra aren’t even native to the Material Plane. It actually says it above the comment section as a little disclaimer type of text – a lot of the content on Beyond does this! The normal specimen mounted about 5 feet (1.5 meters) tall and had a wingspan of 20 feet (6.1 meters). The eldest acts as leader with the support of a shaman. You could build a Charisma-heavy build thanks to Fighting Style (Blessed Warrior) to build around cantrips and spellcasting, but at that point why not just play a cleric or a divine soul sorcerer? No fun active abilities, no proficiencies, nothing. As a result, aarakocra who have little interaction with other people might be a nuisance as they drop from the sky to snatch livestock or plunder harvests for fruits and grains. You can speak, read, and write Common, Aarakocra, and Auran. Keep in mind that the state of the meta periodically changes as new source materials are released and this article will be updating accordingly as time allows. Actions. ©2020 Wizards. It is in D&D version 5 where they were changed to have separate arms/wings. This is the list of Advanced Dungeons & Dragons 2nd edition monsters, an important element of that role-playing game. Grab a bow and go nuts. Even when perched on a high branch or at rest in their mountaintop homes, they appear alert, with eyes moving and bodies ready to take flight. A cruel and rapacious green dragon nearly wiped out the population and scattered the survivors. 3 Q: What Do Aarakocra look like? They're the first race banned from Adventurer's League. Aarakocra are about 5 feet tall. They're a flying stat block. Most aarakocra live on the Elemental Plane of Air. Aarakocra Sequestered in high mountains atop tall trees, the aarakocra, sometimes called birdfolk, evoke fear and wonder. Once tribes of aarakocra settle in an area, they share a hunting territory that extends across an area up to 100 miles on a side, with each tribe hunting in the lands nearest to their colony, ranging farther should game become scarce. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Many aarakocra punctuate their speech with chirps, sounds they use to convey emphasis and to shade meaning, much as a human might through facial expressions and gestures. Backgrounds that are most appropriate for aarakocra include the outlander, the hermit, and the sage. I personally love the aarakocra as a race in D&D; they have such an interesting difference from other material planar races. This answer has a complete (as of most recent edit) list of available official sources.. DNDBeyond is referencing the Elemental Evil Player's Companion where the Aarakocra was officially released in 2015. Flight is a fantastic tool for a class so dependent on surprise. Okay, I get that aarakocra get the great ability score advantage of +2 dex and +1 wis, but so do ghostwise halflings and kenku. Dexterity is ideal for an archery build, but if you want to be in melee you'll want to use finesse weapons. You know I answered my own question on this buy just opening my copy of the Monster Manual (seems this online version is incomplete)..... ©2020 D&D Beyond | All Rights Reserved | Powered by Fandom Games. Aarakocra Names As with much of their speech, aarakocra names include clicks, trills, and whistles to the point that other peoples have a difficult time pronouncing them. The aarakocra were one of my favorite monsters from the original Fiend Folio.They, along with the bizarre and oft-mocked flumph, were one of the only good races in the book and seemed ripe for heroic storytelling.Unfortunately, they weren't available to the average player as a race (at least until Dark Sun) and creating appropriately balanced new races in the early editions was challenging. Dexterity will help fill out your AC in druid-friendly armor, and Wisdom will help with your spells. Averaging around 5 feet in height, they have wings that span around 20 feet, making them proficient flyers. Your size is Medium. Those colonies established in the Star Mounts, closest to the Dessarin Valley, were ever a secretive and guarded people, only spotted during their flights over the High Forest. In battle, they prove dynamic and acrobatic fliers, moving with remarkable speed and grace, diving to lash opponents with weapons or talons before turning and flying away. To watch for ongoing updates, please follow me on Twitter. Feathers cover their bodies. To summarize: Aarakocra can fly directly above most of the monster manual and kill the monster regardless of CR solely because they can fly. can aarakocra look like owls or are they strictly parrot or eagle like? Dexterity and flight line up perfectly, and flight is a massive boon for a class that's almost completely locked into melee combat. The hands could not grasp while flying, but they were nearly as useful as human hands when an aarakocra was perched and its wings folded back. They made it into AD&D 2nd edition in the Monstrous Compendium Volume 2 in 1989, and from there into the Monstrous Manual in 1993. and there is no mention of weapon proficiency. As with much of their speech, aarakocra names include clicks, trills, and whistles to the point that other peoples have a difficult time pronouncing them. Most of them have little interest in dealing with other peoples and less interest in spending time on the ground. Second, aarakocra are sworn foes of elemental earth, in particular the gargoyles that serve Ogrémoch, the Prince of Earth. Your Dexterity score increases by 2, and your Wisdom score increases by 1. Armed with a ranged weapon and sufficient ammunition (or a good cantrip like Eldritch Blast), a flying humanoid can eventually kill anything that can't find a way to get full cover. They hail from a world beyond—from the boundless vistas of the Elemental Plane of Air. But the description only mentions one form of attack TALONS - ie Feet. But there doesn't seem to have a whole lot of other specifications on flight. Their heads complete the avian appearance, being something like a parrot or eagle with distinct tribal variations. I’ve never used aarakocra in my campaigns. Only 1 left in stock - order soon. The emphasis on remaining in melee combat takes away the aarakocra's biggest advantage: mobility. Aarakocra don't have any racial feats. Cannot be wearing Medium or Heavy armor. Oh, and you get a Dexterity increase. +2 dex, +1 whatever else you need, and flight. Your talons are natural weapons, which you can use to make unarmed strikes. They hail from a world beyond — from the boundless vistas of the Elemental Plane of Air. Examine the assassin, blackguard, and ranger spells in this book for likely additions to the mortal hunter’s spell … One of my players made an Aarakocra named Edgar that had the Haunted One background. That's all. Please check "Last Updated" date below the title of each page. Additional personality quirks and flightless narrative tables Aside from that, the only thing they really get is the flying speed, which yeah, flying is great, but a.) Most aarakocra are good and rarely choose sides when it comes to law and chaos. All aarakocra have a very large pair of wings jutting from their backs, which give them the gift of natural flight. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. So, no, the aarakocra (also Winged Tieflings) aren’t legal for the adventurers league play. Tribal leaders and warriors might be lawful, while explorers and adventurers might tend toward chaotic. Move in to attack, then fly away with your 50 ft. fly speed. Recovering the pieces means gaining honor and esteem in the eyes of the vaati who forged it and could possibly restore a powerful weapon for defense against the agents of elemental evil. Accident might also send a nest of aarakocra tumbling into a world on that plane. Better still, your flight speed is affected by Unarmored Movement, so your already impressive 50 ft. flight speed continues to improve as you gain levels, making an Aarakocra monk among the fastest creatures in the game (at least in terms of speed; actual maximum movement gets messy). They're the first entry in the Monster Manual. +2 str, +1 con, and flight. Aarakocra 5E which live in high mountains and mostly they are seen only in the top tall trees they are also called as bird folk. +2 dex, +1 con or wis, and flight. The Grand Bazaar of Ethra VanDalia is a book of monsters and stories, written and illustrated by Christopher and is the first book in the series. If you use the Customizing Your Origins optional rules to rearrange the ability increases, that's a great starting point for nearly any class. They get ability score increases, flight, and talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. They have three-fingered hands, about halfway along the length of the wing, and the rest of the wing is made of an elongated fourth finger, something like the wings of a pterodactyl. Many aarakocra aren’t even native to the Material Plane. Sequestered in high mountains atop tall trees, the aarakocra, sometimes called birdfolk, evoke fear and wonder. Carefully consider the consequences of expanding the list. They re… The flyer can easily chase enemies around above ground and wear them down while safely well out of the defender's range unless the defender can also fly. Waterdeep.CompendiumPage.initialize(true, '.content-container', 'h4, h5'); Standing upright, aarakocra might reach 5 feet tall, and they have long, narrow legs that taper to sharp talons. Tyranny of Dragons - Aarakocra. Aside from flight, the Aarakocra brings nothing to the Warlock. They are fastidious about their plumage, frequently tending their feathers, cleaning and scratching away any tiny passengers they might have picked up. A cute touch in Legend of Zelda: Breath of the Wild was that the in the clan of Rito (birdfolk), all the main people were traditional birds while their clan leader was a giant owl. Aarakocra reach maturity by age 3. Aside from flight, the Aarakocra brings nothing to the Sorcerer. Unfortunately Mobile increases your "speed" which means that it only increases your land speed. Likely an even better option for aarakocra archers than the Fighter, the Ranger makes good use of both of the Aarakocra's ability score increases, and still gets the Archery fighting style to capitalize on the Aarakocra's superior mobility at range. If it was updated before November 17th, it has not been updated to include the new content. I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can't assume that your game will allow 3rd-party content or homebrew. The Barbarian is locked into melee, which dramatically reduces the usefulness of flight. +2 cha, +1 con, and flight. +2 int, +1 con, and flight. //param[str](optional) css selector(s) to ignore Monks with this race are AMAZING! I mostly just want to call out Mobile. Aside from flight, the Aarakocra brings nothing to the Wizard. They are immigrants, My thoughts exactly, great Ranger material. Aside from flight, the Aarakocra brings nothing to the Artificer. $24.99 $ 24. Confinement terrifies the aarakocra. DnD 5e Races and Subraces.pdf - Google Drive. Download files and build them with your 3D printer, laser cutter, or CNC. Compared to humans, aarakocra don’t usually live longer than 30 years. They're the first playable race with flight. Aarakocra can be drawn into the Material Plane, sometimes to pursue enemies or thwart their foes’ designs there. Aarakocra also were in famous loving flirts, … So I read that they DO NOT HAVE ARMS and so the art image must be wrong! When interacting with other races, aarakocra may use nicknames gained from people they meet or shortened forms of their full names. +2 wis, +1 con, and flight. Dexterity and a bit of Wisdom are great for a lightly-armored Cleric, and flight is always fantastic. They're the first playable race in 5e that could be considered an anthromorph (an animal person) They're the first playable race with flight. This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition manuals. +2 int, +1 con, and flight in up to medium armor. Thingiverse is a universe of things. Many aarakocra aren’t even native to the Material Plane. Talon. Mortal Hunter (Book of Vile Darkness): The mortal hunters’s spell list is intentionally narrow. In older versions, Aarakocra's wings and arms were the same appendage. This section assumes that you're not using the option "Customizing Your Origin" rules presented in Tasha's Cauldron of Everything. Other options New and used from $12.64. From below, aarakocra look much like large birds. Aarakocra are anthropomorphic birds of prey with both a set of enormous wings, and a set of arms and powerful legs. +2 dex, +1 con, and flight. Tribal leaders and warriors might be lawful, while explorers and adventurers might tend toward chaotic. They're the first race banned from Adventurer's League. //