Diehard. Desert Runner: The usefulness of this ability depends on whether or not you’re playing in a desert. Seriously. I REALLY shouldn’t need to explain why this is just incredible. Kasathas have +2 Dex and +2 Wis, making them well-suited for monks, rangers, gunslingers, and divine spellcasters. If this is not allowed in your game, be sure to pick up Deadly Aim to boost your low-level damage. I know this idea isn't original, but I couldn't actually find a build out there that used this specific idea, so as a gunslinger-lover, I am here to provide! You could also take 5 less points in the point buy. Four-Armed: The main draw of playing a kasatha. You will have to pour a lot of money into your weapons that could be going toward magic items, and every time you fire, you fire gold. Deadly Aim! Racial Feats, Archetypes and Favored Class Options: Unfortunately, as a Bestiary 4 expanded race, kasathas do not have any of these. With a Dexterity bonus, the only real option for a kasatha alchemist is a bomber. It can use any of its hands for other purposes that require free hands. Druid: I am left to wonder what kind of beasties a kasatha druid would be packing. This brings the average up to 576 per round. Their bodies are lean, but their muscles are stronger than most humanoid races, granting them an often surprising degree of strength. Where are those damage bonuses coming from? You go from firing once at a 2d8+4 (double barrel muskets can double damage dice for a single attack) to 1d8+9 four times in a round for an effective 4d8+28. The +39 damage comes from: Dex (+15, 20th level gunslingers can take the alternate capstone ability that grants them 1.5x Dex to damage), inherent damage bonuses from our archetype (+3), weapon enhancement bonuses (+5), Weapon Specialization (+4), and Deadly Aim (+12). Post Your Build. 2. This brings us to a total of 9 attacks, firing each pistol at 1d8+39+5d6. And even if you don’t take the obvious route of quad-wielding, you can dual-wield and still be able to reload both weapons. Races of Pathfinder: An Optimization Guide, Magic in the Blood: A Guide to Eldritch Heritage and Sorcerer Bloodlines, Elghinn Lightbringer's Stonehelm Emporium. While I personally have not looked at the UC alternate classes that much, I imagine that they're even better samurai, since those guys have mounted archery. There's lots of fun things you can do here, and I was just excited at the idea and happy with the product that came out. 3. Cleric: With their being aliens, a lot of questions get asked of a kasatha cleric. 1. This wasn’t the role kasathas were designed for, but it sure as hell feels like it. I guess if you wanted to play as Asura, this is how you’d do it. Well, hold on there, big guy; the kasatha still only has one primary hand. Kasathas are Medium humanoids with the kasatha subtype. Anyone every play a Kasatha? The Pathfinder RPG Advanced Race Guide is a bold new companion to the Pathfinder RPG Core Rulebook. My friends are all playing Kasatha in Starfinder, and it really bums me out that TWF got so nerfed. I do believe the authors of Ultimate Magic didn’t anticipate a four-armed race. 19 comments. You have four hands! For detailed licensing information, see Legal Info. You can also add a burst quality for a 3d10 on crits, if you have the money. google_color_text="959595"; 7 - Rapid Shot / take a small -2 to add an extra attack, 8 (Bonus) - Clustered Shots / at about this point in the game, if not earlier, DR will be a problem. Desert Stride: It's as situational as Desert Runner, but even better overall. The penalties aren't any worse since pistols and muskets are both not light weapons, and you get a little extra damage and touch range. You have an equal chance to misfire or crit, and those can be dangerous odds. I would ignore Greater Defensive Training since it doesn't stack with Nimble and either Desert Runner or Desert Stride. While lean compared to humans, kasathas have more advanced muscle fibers that grant them surprising strength. Stealth is just sweet gravy, so why isn’t this sky blue? You could do this with something that isn't a Kasatha with the TWF feats. Without any class features, feats or traits whatsoever, kasathas have a built in +2 DODGE BONUS TO THEIR ARMOR CLASS.