This page will mostly be on topic. Aoko thrusts her foot down at a slight angle downwards. This move is great in conjunction with the rest of her keepaway(IABD J236A) to stop opponents from rushing at you recklessly. 2A>2B>2C>5C>3C>J.C>J.B>DJ.B >DJ.C >AD.B > TJ.B > TJ.C > Airthrow, 2A > 2B > 2C > 5C > 3C > J.B > J.C > DJ.B > DJ.C > AD.B >TJ.B > TJ.C > Airthrow, 2A > 2B > 2C > 5C > 3C >J.B > J.C > DJ. Riesbyfe • BEJ.C[Mid, Unless hit with the foot it's High]. If you think/feel 2C won't hit after 5[C], you can just go for j.ABC > dj.BC > Air Throw, after 5[C]. The EX version of Artillery rain that can only be used from 421C. Tsukihime (2000) Melty Blood (2002) Melty Blood: Act Cadenza (2005) Melty Blood: Actress Again (2008) Melty Blood: Actress Again (2010) Mahoutsukai no Yoru (2011) Appearance Edit. A great overall choice for a fun rushdown character. It contains many unique features, such as the different fighting styles called Moons. After the defeat of Wallachia in Melty Blood, Aoko took his remains, and using them, she created a new form of life, which took on Len's appearance as well as her suppressed personality. This 5C will cover any direction your opponent tries to tech. This move doesn't have pushback anymore and it's +15 on block. 6ABC (6) > 236C (2>6) > 623A (6>8>8) > Burst > 4C > Rising Moon Combo/Unblock/BE236C, 4C(4)> 623A(6) > Burst > 4C > Rising Moon Combo/ Unblock / BE236C. Outside of the moonsault combo, I wouldn't recommend using it except as a full screen punisher as Aoko has many faster and safer options. At 7f startup, this is Aoko's fastest natural low attack that must be guarded low. You can only have one for each button out at a time. This last one isn't really fuzzy guard but a simpler mixup in case you have trouble doing fuzzy against some characters -Also showed in the video-. Role Edit. 214A/B/C This can be used to snipe unsuspecting foe who are just jumping in the air. Beyond that point in time, if you IAD Aoko will cross up her opponent. Melty Blood 9 Fav. The Legacy of Aoko Aozaki Edit. If your opponent gets hit they can't tech until they hit the ground(acts like other EX orbs. Exploding Starmine [explosion] - Aoko creates a held orb which goes a different distance in front of her depending on which version you use. Request an account by joining the. Melty Blood 9 Fav. Melty Blood makes use of widely used concepts in fighting games such as cancels ... White Ren (Sub Boss) and Aoko Aozaki (non-playable boss). Aoko Aozaki. You can also use it after a BE5C used as an antiair if your opponent gets hit by that. Horrible, just horrible. Due to his close brush with death, he is not overly concerned about dying, and instead seeks to cherish every moment of his life - 'just living is enough' is his perspective on life. Lastly Aoko Crescent Moon have ranged laser, jumping kick and air lazer aiming down from Crescent Moon, ranged land wave that the special version gives Break and activable traps that you can set either near, far and in air. Her playstyle in the game is one of the most dynamic ones since she can do strong zoning and immediately transform into a pressure character going back and forth betwen them. Original (and better quality): http://www.youtube.com/watch?v=zlti9cTWglQ Melty Blood oficial site: http://meltyblood.info/ . Learning to anticipate and think using her orbs to cut off the opponents options and to react accordingly. Aoko • Aoko Aozaki voiced by Kotono Mitsuishi. Note: In this case, it's recommended to use the A version wave (214A) instead of 214B, because even though it is slower, 214A will hit and let you recover faster, so you can dash in and follow up. Melty Blood ; Aoko Aozaki Aoko Aozaki 1.0.0 (0 reviews) By Amaterachu1. 72 likes. AD/AAD will only have first beam copied. 1. If you're holding A you can't throw or airthrow. I'm not one to talk, but you're not using your strengths right, you know? This will prevent them from (and fear trying) jumping out. This is the usually take that you’ll go toward at the start of the battle, setting orbs and using 236A/B/BE236B to poke and force the opponent into unfavorable positions. Aoko Crescent Moon has a ranged laser, jumping kick, air lazer aiming down, floating traps, activable traps and an unique move allows her to recreate the last used move, allowing combos and surprise attacking your opponent. Extremely unsafe on block so don't do it unless you're willing to get raped for it. Costs 100% magick circuit to summon. update to H-Aoko wiki. This is also a nice away to end pressure if you're a bit further away. For mixups this is where execution comes into serious play, all the mechanics of her mixups revolve around using held orbs to seal up frame gaps, pin down opponents, or add extra block stun for more potential of tripping up the opponent. C-Nero's 236 and 623 series, not including ex versions 1 Screenshot. Melty Blood 8 Fav. Started by Kirah « 1 2 3... 5 » 107 Replies 38112 Views July 06, 2014, 01:30:13 PM by Tonberry [MBAACC 1.07] F-Aoko Discussion Thread. (True Magics are capable of "miracles" that even magi cannot pull off). Related Entries7. Copies the last special you did. A new command special that spawns from the 421 series that once input what ever held orb is out disperses and releases a beam that's over head. This move got buffed since MBAC as you can't hit the beam and Aoko now. This technique costs 100% magick circuit to perform. If BE236B it is copied.Only really useful if you copy 236C or BE236C to give you an opportunity to apply pressure and even then it comes at steep 150% circuit cost. A > DJ.B > DJ.C > TJ.A > TJ.B > TJ.C > Airthrow, ACH > 2A > 3C > J.B > J.C > DJ.B > DJ.C > AD.B > TJ.B > TJ.C > Airthrow, ACH > 2A > 3C > J.B > J.C > DJ.A > DJ.B > DJ.C > TJ.A > TJ.B > TJ.C > Airthrow, ACH 421A or 214A/B > BE5C > 4C > 623B > 236A/B/C > DJ.8 > BEJC > DJ.A > DJ.B > TJ.A > TJ.B > TJ.C > Airthrow, ACH 421A or 214A/B > BE5C > 4C > 623B > 236A/B/C > DJ.8 > BEJC (Deep) > DJ.A > DJ.B > 3C > J.B > J.C > DJ.A > DJ.B > DJ.C > TJ.A > TJ.B > TJ.C > Airthrow, 3C(Counter Hit) > 5A/2A (Whiff ) > 4C > Rising Moon/Unblockable/BE236C, Note: These can be done on crouchers as well the 236A/B/C follow up has to be delayed slightly after wheel kick.These combos are to be done in the corner, 6AB > 623B (Burst) > 236A/B/C > DJ.8 > BEJC > DJ.B > DJ.C > TJ.A > TJ.B > TJ.C > Airthrow, 6AB > 623B (Burst) > 236A/B/C > DJ.8 > BEJC > J2369B > 2147C > 2C > 421A, 6AB > 623B (Burst) > 236A/B/C > DJ.9 > (Deep) BEJC > Land > 3C > J.B > J.C > DJ.A > DJ.B > DJ.C > TJ.A > TJ.B > TJ.C > Air Throw, 6ABC > Burst > 214C ~B > 2A > 6ABC > 236C, Note: "Safe Midscreen sets, they can be used in corner but you run the risk of eating wake up EXs. C - Control Starmine - Wacky controlled version. F-WLen's 236 series, including ex version Works the same. Aozaki Aoko also known as Miss Blue ("ao" means blue in Japanese) is a magus and an important character in the Nasuverse. Floating Starmine - [floating] - Aoko sets up an orb. This is a safer version of B mirror but at the cost of 100 meter. This time it’s big blue who comes to play, it’s set at the same distance as 421B and when the opponent is hit with it they’re left untechable. You can get the time to set this up after Aoko123 slider. Aozaki Aoko (蒼崎青子) is one of five users of True Magic in all the world. If you hit the opponent then they’re popped into a techable air state. The hitbox is around the entirety of her leg to the thigh of the other. Same uses as normal AD and gives more damage. 5A>6A>6A 魔法使いの夜. This move is great for getting guard breaks (not guard crush.) 4.2.1 Fun Situtational Held Orb Combos; 5 Changes Between Arcade and PS2 Versions; Character Bio. Great zoning game overall with good buttons and projectiles. Her normals lack the robustness to be a true pressure dominating so she must be applied in a different fashion. It takes 100% meter to perform this technique. C - Aoko shoots 5 beams. Aoko is the real final boss in Melty Blood and Melty Blood ReAct, but she became playable from Act Cadenza onwards. Aoko is a member of the Aozaki family. She is also the sister of Touko Aozaki and the main character of Mahou Tsukai no Yoru.Aoko Aozaki was the final boss in Re-ACT and became a playable character in Act Cadenza.She also gave Shiki his glasses and is the creator of White Len. Hisui voiced by Miyu Matsuki. Neco-Arc • Aozaki Aoko also known as Miss Blue ("ao" means blue in Japanese) is a magus and an important character in the Nasuverse. 4.1.1 Corner Orb Setup From A Landed 2A; 4.2 Combos. JC Mech-Hisui • This beam is a little further out and can be instant heated, unfortunately it’s the one that can be of it’s series. Effective in rebeat strings to close in maintain pressure as opposed to C-Aoko's 5B which will often push the opponent out in strings. In 2012, a visual novel of her youth was released, called "Witch on the Holy Night". A new jump A which has been changed from an extended fist to an elbow, this move can be used for combo fillers and aerial lockdown or something. You become active again after the 3rd shot so you have more than enough time to advance on the opponent. IAD j.C(blocked) > dj.B > Pop orb > ad j.C > land 2B > 5B > 5A > 6AA > 2C > 5C >, IAD j.B(blocked) > land > j.B(instant overhead) > Pop orb > ad j.C > land 2B > 5B > 5A > 6AA > 2C > 5C >. Aozaki Aoko (蒼崎青子) also known as Miss Blue ("ao" means blue in Japanese) is magus and important character in the TYPE-MOON Universe. Blowning Starmine(?) PC / Computer - Melty Blood: Actress Again: Current Code - Aoko Aozaki - The #1 source for video game sounds on the internet! When she was young, Aoko's grandfather, the third generation head chose to raise Touko as his successor while Aoko lived with her parents. A stable character among many in the world of Melty. I tried experimenting with it in jumping strings (e.g. I'll come back to you again if I'm bored, so until then! A music video of Aoko Aozaki's theme from Melty Blood, as interpreted by Raito in the Melty Blood Act Cadenza Soundtrack. I'll update with a complete list of weird characters but for now all I know is Tohno and Warc. Like the A version of this garbage move, it's also NOT an overhead (woopdee-freakin-doo). My name? This causes untechable knockdown on hit. 5A>6A She also gave Shiki his glasses and is the creator of White Len. All of Ciel's black keys including ex versions and the charged version People will often block low after the jA and get hit by the jB. 4C Satsuki • One of the Last Arcs with a fullscreen hitbox on activation. Aoko gets massive invincibility frames and shoots two enormous lasers. Hit up close with the leg rather than the beams). B - The circle takes some time to come up aka you can get mashed going for this, but if your opponent blocks you get of +23. It's a larger beam that unfortunately isn't over head with multiple hits. First up, Aoko Aozaki from Tsukihime, Melty Blood, and various other Type-Moon games. An uppercut. Aoko raises her leg up and swings it down. Aoko123 Set - Note: you cannot cancel any of these into normals. I don't have a set destination anyways. (Blood Heat) 41236C - Severe...Break...Slider! In MBAC, Aoko had a godlike corner techpunish (2A > 3C) which would cover any direction of tech. 72 likes. By andersonkenya1. This seems to be a mirrored version of her JB, except this one has more startup, so it's usually JB the one that gets you those Counter hits. Blowning Starbow [mirror] - Aoko forms a magic circle in front of her. ... Aoko Aozaki/aoko22.wav; Aoko Aozaki/aoko30.wav; Aoko Aozaki/aoko36.wav; Aoko Aozaki/aoko51.wav; Aoko Aozaki/aoko80.wav; Aoko Aozaki/aoko81.wav; Aoko Aozaki/aoko82.wav ; Aoko Aozaki/aoko83.wav; Aoko Aozaki/aoko84.wav; Aoko Aozaki/aoko107.wav; Aoko Aozaki… 4.1 Strategies and Tactics. H-Nero's 236, series not including ex versions This a staple and one of the most important factors of controlling and mastering this character. At the time, Shiki was still under hospital care and recovering from his accident which caused him to see lines that no one else could, and Shiki suddenly got special powers that he didn't know how to use properly. This move is great for getting CHs and zoning in general and it's also good in pressure. On some characters you can 421A after this on block and get CH for free if they 2A or a non-CH combo(421A hits with CPU set to Recover A but orb doesn't get CH) or stagger 22A to beat both mash and jump. Wiki Activity; Random page; Videos; Images; Discuss. Mahou Tsukai no Yoru. It also has cancelable frames late in the animation making it easy to confirm a hit or guard and determine your next action. Sion • Melty Blood Wiki is a FANDOM Games Community. This move has only very limited uses. It's not invincible at startup but it's GREAT for antiairing if you use it properly as the first hit often clashes and then the second hit hits giving you a nice air CH. A lot of players will autopilot antiairs when their character has a godlike one(like Kouma.) It also adds a large number of gameplay tweaks and slightly updated animations, such as … A one hit aerial flash kick that can be used to suddenly hit the opponent if they approach too swiftly. These are a staple to her game in its entirety. Your possibilities are virtually unlimited with a well conjured pattern and leveled head. Hisui • This move can also be instant heated and if the opponent is hit they’re put into a knockdown state. Melty Blood: Acress Again: Current Code is the fourth installment in the Melty Blood series, a ... - 41236C (While in Blood Heat) Aoko Aozaki. Her 236C also get's reflected (Dunno why, but it just looks so funny whenever I see that get reflected) Advertisement: Act Cadenza Version B: Update (later PC port) that tweaked the controls to be a bit more context-sensitive. Caution: -8 on block. Her signature floor beam that shoots into her air space it still retains all its natural uses; tagging aerial intruders, ending block strings for RPS. Kohaku voiced by Naoko Takano. A or B - After a short period of time an orb forms and the longer you hold whichever button you pressed to form it, it will travel further across the screen. This is where some orb patterns come into play making it difficult for the opponent, they have to be a little more careful in this position. Aoko Aozaki (MBAC) From Shoryuken Wiki! Such a pain to be fighting in towns, I can't go blasting all these Sliders out. Also another fun fact about this range 63214A/B/C can reflect back multiple and numerous of the cast’s projectiles . She is also the sister of Touko Aozaki and the main character of Mahou Tsukai no Yoru.

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